![]() ![]() The game inspired Sloan to push his costume building to the next level and he’s dabbling with 3D printing hand plates and the molds for boots. It’s visually stunning, the gameplay pace is so fast that it’s unreal and I’m especially excited about the Warzone multiplayer because you have to work in teams to achieve your goals.” He’s also excited about getting further into the story and seeing where things go with the Chief and (maybe) Cortana. “Halo” cosplayer Sloan played “Halo 5” pre-release at San Diego Comic-Con. Nobody else does it on the level of ‘Halo’ - in any medium.” Reed leaned across the table, “I can say this because I’m a fan: Fans dig it when you have enough granularity that you can get in the universe and really explore it. That includes a detailed understanding of everything from the mechanics of artificial gravity to the belief systems of the ancient Forerunner species. So much stuff that aren’t just toss-offs but full categories that we tend to very carefully.” “I mean, how many franchises have encyclopedias and fact guides about the universe?” said Robinson. But they still set boundaries, and all canonical questions and controversies must come across their desks for final approval. O’Connor explained, “There’s been steady universe building throughout the games and we’ve layered in technology and politics and rules and how the factions fight etc., We are always building on that, in the game and across the franchise.” While O’Connor, Wolfkill and others at 343 propose much of the universe detail, they also allow ideas to emerge from other “Halo” media throughout the franchise. Looking at the Chief’s character from a different perspective shows a level of maturation for our franchise.”Įnveloping all of the narrative is the “Halo” universe with its unrivaled level of detail, including consistent canon and style across multiple types of media. “All of the characters have significant back fiction and complex motivations, which means the story is becoming more and more realistic. ![]() “We’ve reached a point when our story is increasingly multi-faceted,” she explained. “And I hope the fans are going to be really into it.”įranchise Manager Corrinne Robinson argued that this development is a natural progression considering the depth of the narrative. “We spent a lot of time brainstorming about what might make the Chief go rogue, what would he do and how would that change still fit with his character,” said Reed. It is up to Fireteam Osiris, led by Spartan Locke (introduced in the live-action series “Halo: Nightfall”) to hunt down the Chief and solve the mystery.Īs with anything that deviates from established “Halo” canon, the Master Chief’s changes were made only after some serious thought. ![]() Perhaps he’s even betrayed his fellow Spartans. How cool would that be? If they had actually gone through with this whole Chief going AWOL thing and Osiris having to catch him, Locke vs Chief shit that they advertised, it might've made more sense and been a better story, but they never go anywhere with it.įurthermore, the entire game was about building up to Cortana and her army as a new threat against the galaxy, only to resolve it off screen in the events between Infinite and 5 lol.As numerous colonies come under simultaneous attack in “Halo 5: Guardians,” the Master Chief disappears and no one knows if he’s in trouble or if he’s gone rogue. For example, instead of Osiris on the Elite homeworld, it could've been the Chief reuniting back up with the Arbiter to help him out. You could have all the same locales and missions. They could've just gotten rid of Team Osiris, and have the game be about Chief and his team trying to get to Cortana. It's funny how much 343 seems to care about the lore, taking story from novels, comics, spin-off games etc and expecting the player to be up to date on that shit, meanwhile they frequently ignore established lore in their own games. When you finally catch up with Blue Team, you get to watch one of the worst cutscenes I have ever seen, then Chief leaves, and you go back to chasing after him. what? Team Osiris adds nothing to the game, they aren't needed for the story. You spend half the game playing as Locke chasing after the Chief to do. There is lots of questionable game design, like having to fight the Warden 500 times. It wasn't great, but it wasn't terrible either.
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