Start - Start edit mode, create helper object and switch to it If you create new points, they will all have the same random normal and random color. New points can be reliably (for now) created by duplicating existing points.Point normals are not changed (at this time), if you rotate points, normals will be still oriented as before.To save edited point cloud, you have to use Export feature and check Use Viewport Points because edits are only in memory, if you close Blender, edits will be lost.If something went wrong, select main object with cloud and hit Cancel to reload original points, return interface to regular mode and attempt to clean helper mesh if it is still available. If you want update displayed points, hit Update, when you are finished editing hit End to update points for a last time and delete helper mesh. You can transform, delete and duplicate vertices using regular Blender's tools. Hit Start and all points are converted to helper mesh with vertices and entered to mesh edit mode. X - reset all the settings to their defaults.Set Clip Planes From Object Bounding Box - set planes from selected object bounding box.Object - object to use as bounding box source.Plane 5 - plane 5 normal (x, y, z), plane 5 distance from origin.Plane 4 - plane 4 normal (x, y, z), plane 4 distance from origin.Plane 3 - plane 3 normal (x, y, z), plane 3 distance from origin.Plane 2 - plane 2 normal (x, y, z), plane 2 distance from origin.Plane 1 - plane 1 normal (x, y, z), plane 1 distance from origin.Plane 0 - plane 0 normal (x, y, z), plane 0 distance from origin.Enable Clipping Planes Shader - enable shader.X reset all the settings to their defaults. These can be set from different object bounding box, choose object from scene in Object and hit Set Clip Planes From Object Bounding Box, object can then be hidden/deleted, set values will stay until operator is executed again. Planes can be enabled/disabled independently with eye icon, first 3 values are plane normal (x, y, z), last value is plane distance from origin. Position - enable position debug shader.Color B - depth shader false colors back color.Color A - depth shader false colors front color.False Colors - display depth shader in false colors.Brightness - depth shader color brightness.Shadow Intensity - illumination shadow intensity.Light Intensity - illumination light intensity.Light Direction - illumination light direction.Illumination - enable extra illumination, works only when vertex normals can be loaded.Normals - display point normals as lines, adjust line length with Length next to it.Display - percentage of displayed points.When vertex colors are missing, cloud will be displayed in uniform gray, in that case you can enable Illumination to have better cloud view.Works only when vertex normals are present. Illumination 'adds' single artificial light on points, you can edit its direction and strength.Transforming parent object transforms point cloud as well.Display point normals as lines - click Normal icon, adjust line length with Length next to it. Adjust percentage of displayed points with Display, point size with Size and point transparency with Alpha. Click Draw button to display point cloud, Erase to hide point cloud.Reload button next to it reloads ply from disk. Go to 3d View Sidebar (N) > Point Cloud Visualizer tab, click file browser icon, select ply file, click Load PLY.Install and activate addon in a usual way.Works with any PLY file with 'x, y, z, nx, ny, nz, red, green, blue' vertex values. Point Cloud Visualizer (for blender 2.80)ĭisplay, edit, filter, render, convert, generate and export colored point cloud PLY files.
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